TrapezoidProfile

open class TrapezoidProfile

A trapezoid-shaped velocity profile.

While this class can be used for a profiled movement from start to finish, the intended usage is to filter a reference's dynamics based on trapezoidal velocity constraints. To compute the reference obeying this constraint, do the following.

Initialization:


TrapezoidProfile.Constraints constraints =
  new TrapezoidProfile.Constraints(kMaxV, kMaxA);
TrapezoidProfile.State previousProfiledReference =
  new TrapezoidProfile.State(initialReference, 0.0);

Run on update:


TrapezoidProfile profile =
  new TrapezoidProfile(constraints, unprofiledReference, previousProfiledReference);
previousProfiledReference = profile.calculate(timeSincePreviousUpdate);

where `unprofiledReference` is free to change between calls. Note that when the unprofiled reference is within the constraints, `calculate()` returns the unprofiled reference unchanged.

Otherwise, a timer can be started to provide monotonic values for `calculate()` and to determine when the profile has completed via `isFinished()`. Source

Since

3.5.0

Constructors

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Construct a TrapezoidProfile.
Construct a TrapezoidProfile.

Types

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open class Constraints
Profile constraints.
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open class State
Profile state.

Functions

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Calculate the correct position and velocity for the profile at a time t where the beginning of the profile was at time t = 0.
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open fun isFinished(t: Double): Boolean
Returns true if the profile has reached the goal.
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open fun timeLeftUntil(target: Double): Double
Returns the time left until a target distance in the profile is reached.
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open fun totalTime(): Double
Returns the total time the profile takes to reach the goal.