Power

open class Power : Unit<U>

Unit of power dimension.

This is the base type for units of power dimension. It is also used to specify the dimension for Measure: Measure<Power>.

Actual units (such as Watts and Horsepower) can be found in the Units class.

Since

1.0.0-pre

Inherited properties

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val baseUnit: U

Gets the base unit of measurement that this unit is derived from. If the unit is the base unit, the unit will be returned.

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Gets the conversion function used to convert values to terms of this unit. This generally shouldn't need to be used directly; prefer fromBaseUnits instead.

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Gets the conversion function used to convert values to base unit terms. This generally shouldn't need to be used directly; prefer toBaseUnits instead.

Inherited functions

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fun convertFrom(magnitude: Double, otherUnit: Unit<U>): Double

Converts a magnitude in terms of another unit of the same dimension to a magnitude in terms of this unit.

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open fun equals(other: Any): Boolean
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fun equivalent(other: Unit<out Any>): Boolean

Checks if this unit is equivalent to another one. Equivalence is determined by both units having the same base type and treat the same base unit magnitude as the same magnitude in their own units, to within Measure.EQUIVALENCE_THRESHOLD.

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infix fun <U : Unit<U>> Unit<U>.from(conversion: Pair<Double, Unit<U>>): Double

Converts a magnitude in terms of this unit to a magnitude in terms of another unit of the same dimension.

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fun fromBaseUnits(valueInBaseUnits: Double): Double

Converts a value in terms of base units to a value in terms of this unit.

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open fun hashCode(): Int
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Checks if this unit is the base unit for its own system of measurement.

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fun <U2 : Unit<U2>?> mult(other: U2): Mult<U, U2>

Takes this unit and creates a new combinatory unit equivalent to this unit multiplied by another.

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fun name(): String

Gets the name of this unit.

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fun of(magnitude: Double): Measure<U>

Creates a new measure of this unit with the given value. The resulting measure is immutable and cannot have its value modified.

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fun ofBaseUnits(baseUnitMagnitude: Double): Measure<U>

Creates a new measure with a magnitude equal to the given base unit magnitude, converted to be in terms of this unit.

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fun one(): Measure<U>

Gets a measure with a magnitude of 1 in terms of this unit.

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fun <D : Unit<D>?> per(denominator: D): Per<U, D>

Takes this unit and creates a new proportional unit where this unit is the numerator and the given denominator is the denominator.

fun per(period: Time): Velocity<U>

Creates a velocity unit derived from this one. Can be chained to denote velocity, acceleration, jerk, etc.

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fun symbol(): String

Gets the symbol of this unit.

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fun toBaseUnits(valueInNativeUnits: Double): Double

Converts a value in terms of this unit to a value in terms of the base unit.

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open fun toString(): String
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fun zero(): Measure<U>

Gets a measure with a magnitude of 0 in terms of this unit.