spline To Constant Heading
open fun splineToConstantHeading(endPositionInches: Vector2d, endHeadingRad: Double, velConstraint: TrajectoryVelocityConstraint, accelConstraint: TrajectoryAccelerationConstraint): RoadRunner.RoadRunnerTrajectoryTaskBuilder
Spline to a given position with a constant heading and custom velocity and acceleration constraints.
Return
The builder
Parameters
end Position Inches
The end position (inches)
end Heading Rad
The end heading (radians)
vel Constraint
The velocity constraint (inches/sec)
accel Constraint
The acceleration constraint (inches/sec^2)