AprilTag

open class AprilTag : Processor<T>

AprilTag Detection Processor

This is an extension wrapper for the SDK-provided AprilTagProcessor to interop with the Vision system.

Author

Lucas Bubner, 2023

Since

1.0.0-pre

Constructors

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constructor()
Construct a new AprilTag processor.
constructor(customBuilderSettings: (AprilTagProcessor.Builder) -> AprilTagProcessor.Builder)
Create an AprilTag instance with the additional builder settings as provided.

Properties

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val instance: AprilTagProcessor

Inherited properties

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protected open val cameraDimensions: Size
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protected val data: List<T>
List of all vision data detected since the last stateful update
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open var isFlipped: Boolean
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open val isRunning: Boolean

Functions

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open fun init(width: Int, height: Int, calibration: CameraCalibration)
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protected open fun onFrameDraw(canvas: Canvas)
Called by the vision system to draw on the frame.
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protected open fun onProcessFrame(frame: Mat, captureTimeNanos: Long)
Called by the vision system to process a frame
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open fun toString(): String
Unique identifier for the processor.
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protected open fun update()
Called to update new data from the vision system, which involves interpreting, collecting, or otherwise processing new vision data per frame.

Inherited functions

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open fun clearData()
Manually clear the data list.
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open fun delegate(@NonNull delegateTo: Processor)
Delegate this processor to another processor.
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open fun getData(): ArrayList<T>
Get the list of vision data.
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abstract fun getFrameBitmap(p: Continuation<out Consumer<Bitmap>>)
open fun getFrameBitmap(continuation: Continuation<out Consumer<Bitmap>>)
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abstract fun init(p: Int, p1: Int, p2: CameraCalibration)
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open fun isAttached(): Boolean
Determine whether the processor is attached to a Vision instance.
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protected open fun onAttach()
Override this method to run any additional code that will be executed when this processor is attached (via init()) by a Vision instance.
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abstract fun onDrawFrame(p: Canvas, p1: Int, p2: Int, p3: Float, p4: Float, p5: Any)

fun onDrawFrame(canvas: Canvas, onscreenWidth: Int, onscreenHeight: Int, scaleBmpPxToCanvasPx: Float, scaleCanvasDensity: Float, userContext: Any)
Use onFrameDraw instead, which passes a canvas.
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protected open fun onRunning()
Override this method to run any additional code that will be executed when this processor starts streaming (via start()) on a Vision instance.
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abstract fun processFrame(p: Mat, p1: Long): Any
fun processFrame(f: Mat, captureTimeNanos: Long): Any