smooth Damp Angle
open fun smoothDampAngle(current: Measure<Angle>, target: Measure<Angle>, currentVelocity: Reference<Double>, smoothTime: Measure<Time>, maxVelocity: Double, deltaTime: Measure<Time>): Measure<Angle>
Gradually changes an angle towards a desired goal over time.
Return
The new angle following the smooth damp. The new ang. velocity is stored in the currentVelocity reference, for when this method is called again. Any clamping of this value to minimum limits is left to your discretion.
Parameters
current
The current angle.
target
The angle we want to be at.
current Velocity
The current angular velocity of the current position moving towards the target. This ref is modified by this function and should be passed back into it on subsequent calls.
smooth Time
Approximately the time it will take to reach the target.
max Velocity
The maximum velocity that may be achieved when moving current->target.
delta Time
The time since the last call to this method.