DeadlineTaskGroup

A group of tasks that runs all at once, until the first queued task is finished. Once this task is finished, all other tasks are cancelled if not completed. The task that will be the decider for the deadline is the first task passed as an argument.

Author

Lucas Bubner, 2024

Since

1.0.0-pre

Constructors

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constructor(@NonNull tasks: Array<Task>)
Create a new DeadlineTaskGroup with tasks.
constructor(@NonNull tasks: List<Task>)
Create a new DeadlineTaskGroup with tasks.

Inherited properties

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protected open var fieldOverlay: Canvas

Convenience field to get a reference to FtcDashboard's field overlay for drawing on the field. Available as soon as init() has been called for this task.

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Timeout value for an infinite task that will run forever.

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Get a reference to the currently running BunyipsOpMode.
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protected open var p: TelemetryPacket

Convenience field to get a reference to a TelemetryPacket for sending telemetry to the dashboard. Available as soon as init() has been called for this task.

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Whether the task is finished or not via timeout or custom condition. Will be true regardless of the finisher being fired or not, as some tasks will handle this via finishNow().

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protected val tasks: ArrayList<Task>
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open var timeout: Measure<Time>

Functions

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Return a boolean to this method to add custom criteria if a task should be considered finished.
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fun periodic()
To run as an active loop during this task's duration.

Inherited functions

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fun after(otherTasks: Array<Task>): SequentialTaskGroup

Compose this task into a SequentialTaskGroup with the supplied tasks to run before this one.

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fun defer(taskBuilder: () -> out Task): DynamicTask

Utility to create a new DynamicTask based on the supplied task builder. Useful for constructing tasks that use data that is not available at the build time of the wrapped task.

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fun during(otherTasks: Array<Task>): DeadlineTaskGroup

Compose this task into a DeadlineTaskGroup with the supplied tasks to run these extra tasks until this task is done.

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protected fun executeTask(@NonNull task: Task)
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fun finish()

Tell a task to finish on the next iteration.

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protected fun finishAllTasks()
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fun finishNow()

Force a task to finish immediately, and fire the onFinish() method without waiting for the next polling loop. This method is useful when your task needs to die and needs to finish up immediately. If your finisher has already been fired, this method will do nothing but ensure that the task is marked as finished.

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Composes a ParallelTaskGroup with a WaitTask to run before this task. This will ensure the task runs for at least the specified time, and no-ops until the duration if it finishes early.

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Time in seconds since the task was started.

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Get the subsystem reference that this task has elected a dependency on. Will return an Optional where if it is not present, this task is not dependent on any subsystem.

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protected fun getFieldOverlay(): Canvas

Convenience field to get a reference to FtcDashboard's field overlay for drawing on the field. Available as soon as init() has been called for this task.

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protected fun getP(): TelemetryPacket

Convenience field to get a reference to a TelemetryPacket for sending telemetry to the dashboard. Available as soon as init() has been called for this task.

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Return whether this task has elected a dependency on a subsystem or not.

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protected open fun init()

Define code to run once, when the task is started. Override to implement.

protected fun init()
Define code to run once, when the task is started.
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Query (but not update) the finished state of the task. This will return true if the task is finished and the finisher has been fired.

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Mute task reports from the Scheduler.

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fun named(name: String): Task

Set the name of this task to be displayed in the OpMode.

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fun on(subsystem: BunyipsSubsystem): Task

Set the subsystem you want to elect this task to run on, notifying the runner that this task should run there. This task is scheduled with default override behaviour.

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protected open fun onFinish()

Finalising function to run once the task is finished. This will always run regardless of whether the task was ended because of an interrupt or the task naturally finishing. Override to add your own callback.

protected fun onFinish()
Finalising function to run once the task is finished.
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protected open fun onInterrupt()

Finalising function that will be called after onFinish in the event this task is finished via a call to finish or finishNow. Override to add your own callback.

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protected open fun onReset()

Called when the task is resetting now. Override this method to add custom reset behaviour, such as resetting any internal state variables such as iterators or lists.

protected open fun onReset()
Called when the task is resetting now.
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open fun onSubsystem(subsystem: BunyipsSubsystem, override: Boolean): Task

Set the subsystem you want to elect this task to run on, notifying the runner that this task should run there.

fun onSubsystem(@NonNull subsystem: BunyipsSubsystem, override: Boolean): Task
Set the subsystem you want to elect this task to run on, notifying the runner that this task should run there.
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protected fun opMode(@NonNull ifRunning: Consumer<BunyipsOpMode>)
Null check consumer for the opMode field which will no-op the given consumer if an active BunyipsOpMode is not present (i.e.
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Update and query the state of the task if it is finished. This will return true if the task is finished and the finisher has been fired.

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fun preview(fieldOverlay: Canvas)

RoadRunner Action implementation to preview the action on the field overlay. This method no-ops as previews are done via DualTelemetry and the Drawing util.

open fun preview(fieldOverlay: Canvas)
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fun race(otherTasks: Array<Task>): RaceTaskGroup

Compose this task into a RaceTaskGroup with the supplied tasks to run all of these tasks until one finishes.

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Wrap this task in a RepeatTask where finish conditions are reset immediately.

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protected fun require(@Nullable nullableOpMode: BunyipsOpMode): BunyipsOpMode
Null assertion for the opMode field which throws a NullPointerException if an active BunyipsOpMode is not present (i.e.
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fun reset()

Reset a task to an uninitialised and unfinished state. Will no-op if the task is already fully reset.

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fun run()

Should be called by your polling loop to run the task and manage all state properly.

fun run(p: TelemetryPacket): Boolean

RoadRunner Action implementation to run this Task.

abstract fun run(p: TelemetryPacket): Boolean
abstract fun run()
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protected fun setFieldOverlay(<set-?>: Canvas)

Convenience field to get a reference to FtcDashboard's field overlay for drawing on the field. Available as soon as init() has been called for this task.

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protected fun setP(<set-?>: TelemetryPacket)

Convenience field to get a reference to a TelemetryPacket for sending telemetry to the dashboard. Available as soon as init() has been called for this task.

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fun then(otherTasks: Array<Task>): SequentialTaskGroup

Compose this task into a SequentialTaskGroup with the supplied tasks to follow after this one.

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fun timeout(timeout: Measure<Time>): Task

Set the timeout of this task dynamically and return the task.

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Get the name of this task. By default, it will be the class simple name, but you can call withName to set a custom name.

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Get a verbose string representation of this task, including all of its properties.

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Compose this task into a RaceTaskGroup with a WaitUntilTask based on this condition.

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fun with(otherTasks: Array<Task>): ParallelTaskGroup

Compose this task into a ParallelTaskGroup with the supplied tasks to run all of these tasks at once.

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open fun withName(name: String): Task

Set the name of this task to be displayed in the OpMode. You may override this method if required to enforce a naming convention/prefix.

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fun withTimeout(timeout: Measure<Time>): Task

Set the timeout of this task dynamically and return the task.