strafe To Spline Heading
fun strafeToSplineHeading(pos: Vector2d, posUnit: Distance = Inches, heading: Rotation2d): TaskBuilder
fun strafeToSplineHeading(pos: Vector2d, posUnit: Distance = Inches, heading: Double, headingUnit: Angle = Radians): TaskBuilder
Move to the specified pos vector while spline interpolating the heading to heading.