spline To Linear Heading
fun splineToLinearHeading(vector: Vector2d, vectorUnit: Distance = Inches, heading: Double, headingUnit: Angle = Radians, tangent: Rotation2d): TaskBuilder
fun splineToLinearHeading(vector: Vector2d, vectorUnit: Distance = Inches, heading: Double, headingUnit: Angle = Radians, tangent: Double, tangentUnit: Angle = Radians): TaskBuilder
Move to the specified vector tangent to heading in a spline path while linearly interpolating the robot heading to tangent.
fun splineToLinearHeading(poseHeadingRad: Pose2d, vectorUnit: Distance = Inches, tangent: Rotation2d): TaskBuilder
fun splineToLinearHeading(poseHeadingRad: Pose2d, vectorUnit: Distance = Inches, tangent: Double, tangentUnit: Angle = Radians): TaskBuilder
Move to the specified poseHeadingRad in a spline path while linearly interpolating the heading to tangent.