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A wrapper around a Gamepad object that provides a Controls interface and custom input calculations.
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A TouchSensor where the readings can be inverted.
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Drop-in replacement for a DcMotor that uses custom control algorithms to operate RUN_USING_ENCODER and RUN_TO_POSITION modes.
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Extension of the extended Servo interface that allows for motion profiling via a TrapezoidProfile.
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Drop-in replacement for DcMotorSimple (and by extension, DcMotor and CRServo) to support write caching, refresh rates, and internal power clamps/scales.