spline To Constant Heading
open fun splineToConstantHeading(endPosition: Vector2d, distanceUnit: Distance, endTangent: Double, angleUnit: Angle): PurePursuit.PathMaker
Adds a spline segment with constant heading interpolation.
Return
this
Parameters
end Position
the end position
distance Unit
units of the supplied vector
end Tangent
the end tangent
angle Unit
units of the supplied angle