Controller
A wrapper around a Gamepad object that provides a Controls interface and custom input calculations. These gamepad objects are used natively in BunyipsOpMode, and are the drop-in replacements for gamepad1 and gamepad2.
Author
Lucas Bubner, 2024
Since
1.0.0-pre
See also
Constructors
Inherited properties
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Functions
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Check if a button is currently pressed on a gamepad, with debounce to ignore a press that was already detected upon the first call of this function and button.
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Customise how a button is read.
Customise how an axis is read.
Customise how a group of axes is read.
Customise how a group of buttons is read.
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Inherited functions
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