BlinkinLights

LED driver subsystem for the REV Blinkin Lights. Able to integrate with the Task system to schedule lighting patterns.

Author

Lachlan Paul, 2024

Lucas Bubner, 2024

Since

4.0.0

Constructors

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constructor(lights: RevBlinkinLedDriver, defaultPattern: RevBlinkinLedDriver.BlinkinPattern)
Create a new BlinkinLights subsystem.

Types

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open inner class Tasks
Tasks for BlinkinLights, access with tasks.

Properties

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open var defaultPattern: RevBlinkinLedDriver.BlinkinPattern
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Tasks for BlinkinLights.

Inherited properties

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open var currentTask: Task
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protected open var name: String
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protected val opMode: BunyipsOpMode

Functions

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open fun forceSetPattern(pattern: RevBlinkinLedDriver.BlinkinPattern): BlinkinLights
Set the current pattern.
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open fun getPattern(): RevBlinkinLedDriver.BlinkinPattern
Get the current pattern.
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protected open fun onDisable()
User callback that runs once when this subsystem is disabled by a call to disable or by an assertion failure.
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protected open fun onEnable()
User callback that runs once when this subsystem is enabled by a call to enable or the first active call to periodic.
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protected open fun periodic()
To be updated periodically on every hardware loop.
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Reset the pattern back to the default.
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open fun setPattern(pattern: RevBlinkinLedDriver.BlinkinPattern): BlinkinLights
Set the current pattern.
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Cancel tasks and turn off the lights.

Inherited functions

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protected fun assertParamsNotNull(parameters: Array<Any>): Boolean
Utility function to run NullSafety.assertComponentArgs() on the given parameters, usually on the motors/hardware/critical objects passed into the constructor.
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Cancel the current task immediately and return to the default task, if available.
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fun disable()
Prevent a subsystem from running.
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fun enable()
Re-enable a subsystem if it was previously disabled via a disable() call.
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Determine if the subsystem is idle, meaning an IdleTask is running.
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fun setDefaultTask(defaultTask: Task)
Set the default task for this subsystem, which will be run when no other task is running.
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Set the current task to the given task, overriding any current task.
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fun startThread(loopSleepDuration: Measure<Time>)
Call to delegate all updates of this subsystem to a thread that will begin execution on this method call.
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Call to stop delegating updates of this subsystem to a thread.
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fun update()
Update the subsystem and run the current task, if tasks are not set up this will just call periodic.
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open fun updateAll()
Update all instances of BunyipsSubsystem that has been constructed since the last clearing.
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fun <T : BunyipsSubsystem?> withName(@NonNull subsystemName: String): T
Set the name of this subsystem that will be used in telemetry and references.