flip

open fun flip(@NonNull attachedProcessors: Array<Processor>): Vision

Flip a processor feed horizontally and vertically (rotate 180deg). Should be called after processors are initialised, and can be called at any time after.

Return

the vision instance

Parameters

attachedProcessors

Processor instances


open fun flip(): Vision

Flip all processor feeds horizontally and vertically (180deg, useful if your camera is mounted upside-down). Should be called after processors are initialised, and can be called at any time after.

Return

the vision instance