ColourSensor

open class ColourSensor : Processor<T>

BunyipsLib vision pipeline wrapper for a PredominantColorProcessor.

The PredominantColorProcessor acts like a "Color Sensor", allowing you to define a Region of Interest (ROI) of the camera stream inside of which the dominant color is found. Additionally, said color is matched to one of the PredominantColorProcessor.Swatchs specified by the user as a "best guess" at the general shade of the color.

Author

Lucas Bubner, 2024

Since

5.0.0

See also

Constructors

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constructor(@NonNull regionOfInterest: ImageRegion, @NonNull swatches: Array<PredominantColorProcessor.Swatch>)
Construct a new ColourSensor vision pipeline.

Properties

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@get:NonNull
val instance: PredominantColorProcessor

Inherited properties

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protected val data: List<T>
List of all vision data detected since the last stateful update.
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open var isFlipped: Boolean
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open val isRunning: Boolean

Functions

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open fun getId(): String
Unique identifier for the processor.
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open fun init(@Nullable calibration: CameraCalibration)
Optional method to implement to access the camera calibration data.
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protected open fun onFrameDraw(@NonNull canvas: Canvas)
Called by the vision system to draw on the frame.
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protected open fun onProcessFrame(@NonNull frame: Mat, captureTimeNanos: Long)
Called by the vision system to process a frame.
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open fun resetForOpMode()
Reset instance count for processor identification.
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protected open fun update()
Called to update new data from the vision system, which involves interpreting, collecting, or otherwise processing new vision data per frame.

Inherited functions

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open fun clearData()
Manually clear the data list.
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open fun delegate(@NonNull delegateTo: Processor)
Delegate this processor to another processor.
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open fun getData(): ArrayList<T>
Get the list of vision data.
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open fun getFrameBitmap(@NonNull continuation: Continuation<out Consumer<Bitmap>>)
abstract fun getFrameBitmap(p: Continuation<out Consumer<Bitmap>>)
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fun init(width: Int, height: Int, @Nullable calibration: CameraCalibration)
abstract fun init(p: Int, p1: Int, p2: CameraCalibration)
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open fun isAttached(): Boolean
Determine whether the processor is attached to a Vision instance or is initialised.
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protected open fun onAttach()
Override this method to run any additional code that will be executed when this processor is attached (via init()) by a Vision instance.
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fun onDrawFrame(@NonNull canvas: Canvas, onscreenWidth: Int, onscreenHeight: Int, scaleBmpPxToCanvasPx: Float, scaleCanvasDensity: Float, @NonNull userContext: Any)
Use onFrameDraw instead, which passes a canvas.
abstract fun onDrawFrame(p: Canvas, p1: Int, p2: Int, p3: Float, p4: Float, p5: Any)
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protected open fun onRunning()
Override this method to run any additional code that will be executed when this processor starts streaming (via start()) on a Vision instance.
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fun processFrame(@NonNull frame: Mat, captureTimeNanos: Long): Any
abstract fun processFrame(p: Mat, p1: Long): Any
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